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A library consists of a group of functions somewhere in memory (ROM or
RAM), a vector table, and a Library structure which can be followed by an
optional private data area for the library.  The library's base pointer
(as returned by OpenLibrary()) points to the library's Library data
structure:


struct Library
{
    struct  Node lib_Node;
    UBYTE   lib_Flags;
    UBYTE   lib_pad;
    UWORD   lib_NegSize;            /* number of bytes before library */
    UWORD   lib_PosSize;            /* number of bytes after library */
    UWORD   lib_Version;
    UWORD   lib_Revision;
    APTR    lib_IdString;
    ULONG   lib_Sum;                /* the checksum itself */
    UWORD   lib_OpenCnt;            /* number of current opens */
};
/* Meaning of the flag bits: */
                               /* A task is currently running a checksum */
#define LIBF_SUMMING (1 << 0)  /* on this library (system maintains this */
                               /* flag)                                  */
#define LIBF_CHANGED (1 << 1)  /* One or more entries have been changed  */
                               /* in the library code vectors used by    */
                               /* SumLibrary (system maintains this flag)*/

#define LIBF_SUMUSED (1 << 2)  /* A checksum fault should cause a system */
                               /* panic (library flag)                   */
#define LIBF_DELEXP (1 << 3)   /* A user has requested expunge but       */
                               /* another user still has the library     */
                               /* open (this is maintained by library)   */


 Using a Library to Reference Data    Relationship of Libraries to Devices 
 Minimum Subset of Library Vectors    Changing the Contents of a Library