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To make the ball appear to rotate is a little more complex.  To produce
apparent movement within the image, sequencing is used.  This is done by
having a stack of AnimComp's that are laid down one after the other, a
frame at a time.  The stack can be arranged in a circular list for
repeating movement.  So, when you combine a sequence of drawings using
AnimComps with simple motion control using an AnimOb, you can perform more
complex animations such as having a rotating ball bounce around.